Computer Mouse Redesign

Category: The Problem (Analysis)

Research Presentation feedback analysis

I made a research presentation communication piece to my audience in order to gain some feedback on my design possibilities. this site is https://w1w1w1w1.wixsite.com/website-2

I then downloaded the feedback form onto my computer to analysis the results.

Some of the most repeated things were:
small, cheap, long hours, comfort, function

Some of the main points that persisted were that:
1) there may be a market for a hybrid of efficiency, comfort and functionality instead of improving only one
2)small, cheap, and wireless were among the most important features when looking for a mouse
3) hand size was pointed out as important
4)shallow mice are not good for long hours

[interesting insight is that a lot of people mentioned comfort as one if the top things they look for in a mouse, yet they value the efficiency and functionality as possibilities for this project. – maybe this mean that comfort is just a design requirement but doesn’t need to be necessarily improved. ]

This feedback is prompting me to possibly find a hybrid between some aspects of my design possibilities.

analysing Problem Research

Compiling Important Factors & Insights

“Ergonomic criteria
• Decreasing or eliminating the wrist deviations as ulnar and radial deviation and dorsiflexion;
• Prevention of user for controlling the mouse by leaning his hand on top of the desk;
• Considering a supporting surface for wrist that preventing callus creation on the skin of this region;
• Preventing forearm from pronating with excessive angles;
• Preventing from Static and powerful grips;
• Prevention of user’s fingers bending, stretching or lifting up while clicking;
• Following the product’s form from the form of user’s hand and being non-symmetrical;
• The mouse size and the user’s hand size being equal; Applied Mechanics and Materials Vol. 440 195
• The mouse key possessing enough length to cover the users’ hand size difference and fingers position in relation with it;
• Designing a right hand mouse for left-hand users;
• Designing the surfaces that are in touch with user’s palm, somehow that preventing user’s palm from perspiration;
• Restriction of the Index finger for left click and scrolling and the Middle finger for right click. Functional criteria
• User quick ability in interaction with keyboard and no time consuming mouse grip;
• Accuracy decreasing that happening in mouse control by forearm, compensating with some arrangements;
• The keys position being somehow that does not active accidentally;
• Cursor possessing maximum movement with minimum scroll wheel rotation;
• Designed mouse must be light and portable;
• Designed mouse must not have additional keys;
• Designed mouse must be cordless;
• Final product price should be maximum 20 Euros. Aesthetical criteria
• Product gestalt should not be very strange or very innovative to make rejection in customers;
• Product dominant color should be black, particularly in areas that are in touch with user’s hand;
• Product gestalt should induce professional sense, modernity and being lovely.” Taken from


So what is the best solution? ‘Reduce the amount of time you spend leaning forwards over a laptop to a maximum of 15 minutes,’ says Tim.”

[insight
Design a mouse that insights/works in tandem with correct back and neck position]
Taken from


“Some people even work from bed — ‘a terrible place to work,’ he says. ‘Even if you prop yourself up with pillows, sitting puts you at a 45-­degree angle with your neck craned forward looking down at a screen.

‘This puts a significant amount of strain through your neck — your head weighs about 8kg and the muscles which support it are designed for rotational movements — not load carrying.’ So what is the best solution? ‘Reduce the amount of time you spend leaning forwards over a laptop to a maximum of 15 minutes,’ says Tim.”

[insight
Design a mouse that insights/works in tandem with correct back and neck position]

Taken From


Insight
[A lot of tasks of VFX Artists either are, or directly tie into the tasks of a CAD modeler]

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The editing process (as well as the VFX and Modeling processe) uses a heavy combination of the mouse and the keyboard. The mouse is used mainly to drag, navigate, scroll, and make adjustments.

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very long hours are being spent with the mouse doing very presice movements


Insight
[I have noticed that editors need to frequently move their hand from the keyboard to the mouse and back again. The combined time of this extremely frequent motion must significantly decreasing efficiency.]

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Insight

[Most of the work done in the Creative industry uses a combination of mouse functionality, and keyboard shortcuts to increase efficiency. ]


Insight
[Most of the mice on the market use the same technology, but the components in different locations, or house all the components in a different looking housing]

Taken From